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Maces Demolisher.png

Demolisher


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 800 0 0 0 600 0 0 0 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each phase can unlock additional perks for that particular item or can open up a new blueprint for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 95 Hardwood 50
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Heavy Mace

1
Royal Bone 2
N/A 0
N/A 0
8 Time Decreased -25%
Iron 0 Steel 0
Wood 760 Hardwood 400
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Heavy Mace

8
Royal Bone 16
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 95 Hardwood 50
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Heavy Mace

1
Royal Bone 2
N/A 0
N/A 0
8 Efficiency Increased: -19 Wood
Iron 0 Steel 0
Wood 760 Hardwood 400
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Heavy Mace

8
Royal Bone 16
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 76 Hardwood 50
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Heavy Mace

1
Royal Bone 2
N/A 0
N/A 0
12 Efficiency Increased: -1 Royal Bone
Iron 0 Steel 0
Wood 912 Hardwood 600
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Heavy Mace

12
Royal Bone 24
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 76 Hardwood 50
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Heavy Mace

1
Royal Bone 1
N/A 0
N/A 0
20 Blueprint Unlocked: Fury Club
Iron 0 Steel 0
Wood 1,520 Hardwood 1,000
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Heavy Mace

20
Royal Bone 20
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 76 Hardwood 50
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Heavy Mace

1
Royal Bone 1
N/A 0
N/A 0
32 Price Increase +25%
Iron 0 Steel 0
Wood 2,432 Hardwood 1,600
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Heavy Mace

32
Royal Bone 32
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 6,384 Hardwood 4,000
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:

Heavy Mace

80 Royal Bone 108


Used In

Pre-Craft For:
Recipe Quality Amount
Pulverizer Normal Quality 2
Destroyer Flawless Quality 2
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 10,560s / 176m Time Rating 7,920s / 132m Time Rating
50 2,112s / 35m Time Rating 1,584s / 26m Time Rating
100 1,056s / 18m Time Rating 792s / 13m Time Rating
500 211s / 4m Time Rating 158s / 3m Time Rating
1,000 106s / 2m Time Rating 79s / 1m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 18,375Coin 24,500Coin 30,625Coin 22,969Coin 30,625Coin 38,281Coin
Good Quality 22,969Coin 30,625Coin 38,281Coin 28,711Coin 38,281Coin 47,852Coin
Coin 36,750Coin 49,000Coin 61,250Coin 45,938Coin 61,250Coin 76,563Coin
Flawless Quality 55,125Coin 73,500Coin 91,875Coin 68,906Coin 91,875Coin 114,844Coin
Epic Quality 91,875Coin 122,500Coin 153,125Coin 114,844Coin 153,125Coin 191,406Coin
Legendary Quality 183,750Coin 245,000Coin 306,250Coin 229,688Coin 306,250Coin 382,813Coin
Mythical Quality 459,375Coin 612,500Coin 765,625Coin 574,219Coin 765,625Coin 957,031Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
6,541 Xp Rating 8,176 Xp Rating 13,082 Xp Rating 19,623 Xp Rating 32,705 Xp Rating 65,410 Xp Rating 163,525 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+800 Power Rating +880 Power Rating +960 Power Rating +1,040 Power Rating +1,200 Power Rating +1,600 Power Rating +4,000 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
21 Gems 34 Gems 51 Gems 86 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"