All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
600
204
0
240
140
112
2
1
5
0
0
0
0
3,000
1,020
0
1,200
700
560
10
5
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
600
204
0
240
140
112
2
1
10
0
0
0
0
3,000
1,020
0
1,200
700
560
10
5
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
300
204
0
240
140
112
2
1
18
0
0
0
0
2,400
1,632
0
1,920
1,120
896
16
8
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
300
204
0
240
140
112
1
1
30
0
0
0
0
3,600
2,448
0
2,880
1,680
1,344
12
12
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
300
204
0
240
140
112
1
1
50
0
0
0
0
6,000
4,080
0
4,800
2,800
2,240
20
20
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
0
0
18,000
10,200
0
12,000
7,000
5,600
Total components needed to fully master the item:
50
50
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
23000
1d14h20m
7h40m
3h50m
1h55m
46m
23m
40000
2d18h40m
13h20m
6h40m
3h20m
1h20m
40m
60000
4d4h
20h
10h
5h
2h
1h
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
23000
1d14h20m
7h40m
3h50m
1h55m
46m
23m
23000
1d14h20m
7h40m
3h50m
1h55m
46m
23m
60000
4d4h
20h
10h
5h
2h
1h
0
1s
1s
1s
1s
1s
1s
Time:
15d21h40m
3d4h20m
1d14h10m
19h5m
7h38m
3h49m
Time:
11d22h15m
2d9h15m
1d4h37m30s
14h18m45s
5h43m30s
2h51m45s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
27,637,500
36,850,000
46,062,500
41,456,250
55,275,000
69,093,750
34,546,875
46,062,500
57,578,125
51,820,313
69,093,750
86,367,188
55,275,000
73,700,000
92,125,000
82,912,500
110,550,000
138,187,500
82,912,500
110,550,000
138,187,500
124,368,750
165,825,000
207,281,250
138,187,500
184,250,000
230,312,500
207,281,250
276,375,000
345,468,750
276,375,000
368,500,000
460,625,000
414,562,500
552,750,000
690,937,500
690,937,500
921,250,000
1,151,562,500
1,036,406,250
1,381,875,000
1,727,343,750
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
12,992,734
16,240,918
25,985,468
38,978,202
64,963,670
129,927,340
324,818,350
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+2,800
+3,080
+3,360
+3,640
+4,200
+5,600
+14,000
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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405
649
973
1,622
Level 54 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.