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C-mace.png C-rod.png C-bow.png C-gun.png C-robe.png C-shield.png C-hat.png C-bracer.png C-shoe.png C-scroll.png C-shuriken.png C-music.png C-sresource.png
Guns Death Missive.png

Death Missive


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
3,400 2,700 0 2,400 0 3,400 0 0 0 0 3,400


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 84 Steel 45
Wood 84 Hardwood 45
Leather 0 Fabric 0
Herbs 0 Oil 45
Mana 0 Jewel 0
Demon Heart 2
N/A 0
N/A 0
N/A 0
8 Time Decreased -25%
Iron 672 Steel 360
Wood 672 Hardwood 360
Leather 0 Fabric 0
Herbs 0 Oil 360
Mana 0 Jewel 0
Demon Heart 16
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 84 Steel 45
Wood 84 Hardwood 45
Leather 0 Fabric 0
Herbs 0 Oil 45
Mana 0 Jewel 0
Demon Heart 2
N/A 0
N/A 0
N/A 0
8 Efficiency Increased: -17 Wood
Iron 672 Steel 360
Wood 672 Hardwood 360
Leather 0 Fabric 0
Herbs 0 Oil 360
Mana 0 Jewel 0
Demon Heart 16
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 84 Steel 45
Wood 67 Hardwood 45
Leather 0 Fabric 0
Herbs 0 Oil 45
Mana 0 Jewel 0
Demon Heart 2
N/A 0
N/A 0
N/A 0
12 Efficiency Increased: -1 Demon Heart
Iron 1,008 Steel 540
Wood 804 Hardwood 540
Leather 0 Fabric 0
Herbs 0 Oil 540
Mana 0 Jewel 0
Demon Heart 24
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 84 Steel 45
Wood 67 Hardwood 45
Leather 0 Fabric 0
Herbs 0 Oil 45
Mana 0 Jewel 0
Demon Heart 1
N/A 0
N/A 0
N/A 0
20 Blueprint Unlocked: Rising Sun
Iron 1,680 Steel 900
Wood 1,340 Hardwood 900
Leather 0 Fabric 0
Herbs 0 Oil 900
Mana 0 Jewel 0
Demon Heart 20
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 84 Steel 45
Wood 67 Hardwood 45
Leather 0 Fabric 0
Herbs 0 Oil 45
Mana 0 Jewel 0
Demon Heart 1
N/A 0
N/A 0
N/A 0
32 Price Increase +25%
Iron 2,688 Steel 1,440
Wood 2,144 Hardwood 1,440
Leather 0 Fabric 0
Herbs 0 Oil 1,440
Mana 0 Jewel 0
Demon Heart 32
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 6,720 Steel 3,600
Wood 5,632 Hardwood 3,600
Leather 0 Fabric 0
Herbs 0 Oil 3,600
Mana 0 Jewel 0


Total components needed to fully master the item:
Demon Heart 108 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 91,800s / 1,530m Time Rating 68,850s / 1,148m Time Rating
50 18,360s / 306m Time Rating 13,770s / 230m Time Rating
100 9,180s / 153m Time Rating 6,885s / 115m Time Rating
500 1,836s / 31m Time Rating 1,377s / 23m Time Rating
1,000 918s / 15m Time Rating 689s / 11m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 172,500Coin 230,000Coin 287,500Coin 215,625Coin 287,500Coin 359,375Coin
Good Quality 215,625Coin 287,500Coin 359,375Coin 269,531Coin 359,375Coin 449,219Coin
Coin 345,000Coin 460,000Coin 575,000Coin 431,250Coin 575,000Coin 718,750Coin
Flawless Quality 517,500Coin 690,000Coin 862,500Coin 646,875Coin 862,500Coin 1,078,125Coin
Epic Quality 862,500Coin 1,150,000Coin 1,437,500Coin 1,078,125Coin 1,437,500Coin 1,796,875Coin
Legendary Quality 1,725,000Coin 2,300,000Coin 2,875,000Coin 2,156,250Coin 2,875,000Coin 3,593,750Coin
Mythical Quality 4,312,500Coin 5,750,000Coin 7,187,500Coin 5,390,625Coin 7,187,500Coin 8,984,375Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
61,395 Xp Rating 76,744 Xp Rating 122,790 Xp Rating 184,185 Xp Rating 306,975 Xp Rating 613,950 Xp Rating 1,534,875 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+975 Power Rating +1,073 Power Rating +1,170 Power Rating +1,268 Power Rating +1,463 Power Rating +1,950 Power Rating +4,875 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
50 Gems 82 Gems 123 Gems 204 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"



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