Equipment Navigation: | ||||||||||||
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Weapons | Garments | Accessories | ||||||||||
Darts[]
Worker Skill Requirements[]
6 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Phases of Construction[]
- All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||
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Resources per Craft | Components per Craft | # Crafts to next phase | Perk Unlocked | Total Resources needed for this Phase | Total Components needed for this Phase | ||||||||||||||||||||||||||||||||||||||||||||||||
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6 |
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Phase 3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||
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Resources per Craft | Components per Craft | # Crafts to next phase | Perk Unlocked | Total Resources needed for this Phase | Total Components needed for this Phase | ||||||||||||||||||||||||||||||||||||||||||||||||
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10 |
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Phase 4 | |||||||||||||||||||||||||||||||||||||||||||||||||||||
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Resources per Craft | Components per Craft | # Crafts to next phase | Perk Unlocked | Total Resources needed for this Phase | Total Components needed for this Phase | ||||||||||||||||||||||||||||||||||||||||||||||||
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18 |
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Phase 5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||
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Resources per Craft | Components per Craft | # Crafts to next phase | Perk Unlocked | Total Resources needed for this Phase | Total Components needed for this Phase | ||||||||||||||||||||||||||||||||||||||||||||||||
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30 |
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Item Mastery Cost[]
Total resources needed to fully master the item:
63 | 0 | ||
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70 | 0 | ||
0 | 0 | ||
0 | 0 | ||
0 | 0 |
Total components needed to fully master the item:
N/A | 0 | N/A | 0 |
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Used In[]
Pre-Craft For: | ||
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Recipe | Quality | Amount |
Shock Darts | 2 | |
Poison Needles | 2 | |
- - | - - | - - |
- - | - - | - - |
Item Crafting Times[]
- Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times | |||||||
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Worker Skill and Craft Times | |||||||
Skill Type | Skill Value | 10 | 50 | 100 | 200 | 500 | 1000 |
6 | 36s | 7s | 4s | 2s | 1s | 1s | |
3 | 18s | 4s | 2s | 1s | 1s | 1s | |
0 | 1s | 1s | 1s | 1s | 1s | 1s | |
0 | 1s | 1s | 1s | 1s | 1s | 1s | |
0 | 1s | 1s | 1s | 1s | 1s | 1s | |
0 | 1s | 1s | 1s | 1s | 1s | 1s | |
0 | 1s | 1s | 1s | 1s | 1s | 1s | |
0 | 1s | 1s | 1s | 1s | 1s | 1s | |
0 | 1s | 1s | 1s | 1s | 1s | 1s | |
0 | 1s | 1s | 1s | 1s | 1s | 1s | |
0 | 1s | 1s | 1s | 1s | 1s | 1s | |
Time: | 54s | 11s | 5s | 5s | 5s | 5s | |
Time: | 41s | 8s | 5s | 5s | 5s | 5s |
Item Prices[]
- Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table | ||||||
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Before Price Increase | After Price Increase | |||||
Item Quality | Discount | Price | Surcharge | Discount | Price | Surcharge |
53 | 70 | 88 | 66 | 88 | 109 | |
66 | 88 | 109 | 82 | 109 | 137 | |
105 | 140 | 175 | 131 | 175 | 219 | |
158 | 210 | 263 | 197 | 263 | 328 | |
263 | 350 | 438 | 328 | 438 | 547 | |
525 | 700 | 875 | 656 | 875 | 1,094 | |
1,313 | 1,750 | 2,188 | 1,641 | 2,188 | 2,734 |
Shopkeeper Experience Gains[]
- Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
16 | 20 | 32 | 48 | 80 | 160 | 400 |
Power Ratings[]
- The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+22 | +24 | +26 | +29 | +33 | +44 | +110 |
Upgrade Costs[]
- When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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2 | 3 | 5 | 9 |
Level 2 Fusion Times[]
- The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
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11s | 26s | 43s | 1m2s | 1m22s | 1m43s |