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Hats Dark Visage.png

Dark Visage



Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
700 0 1,800 0 700 0 0 1,800 0 700 0


Stages of Construction

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 33 Steel 18
Wood 0 Hardwood 0
Leather 130 Fabric 70
Herbs 0 Oil 0
Mana 16 Jewel 0
Liquid Fire 3

Good Light Visage

2
N/A 0
N/A 0
8 Time Decreased -25%
Iron 264 Steel 144
Wood 0 Hardwood 0
Leather 1,040 Fabric 560
Herbs 0 Oil 0
Mana 128 Jewel 0
Liquid Fire 24

Good Light Visage

16
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 33 Steel 18
Wood 0 Hardwood 0
Leather 130 Fabric 70
Herbs 0 Oil 0
Mana 16 Jewel 0
Liquid Fire 3

Good Light Visage

2
N/A 0
N/A 0
8 Efficiency Increased: -26 Leather
Iron 264 Steel 144
Wood 0 Hardwood 0
Leather 1,040 Fabric 560
Herbs 0 Oil 0
Mana 128 Jewel 0
Liquid Fire 24

Good Light Visage

16
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 33 Steel 18
Wood 0 Hardwood 0
Leather 104 Fabric 70
Herbs 0 Oil 0
Mana 16 Jewel 0
Liquid Fire 3

Good Light Visage

2
N/A 0
N/A 0
12 Efficiency Increased: -1 Liquid Fire
Iron 396 Steel 216
Wood 0 Hardwood 0
Leather 1,248 Fabric 840
Herbs 0 Oil 0
Mana 192 Jewel 0
Liquid Fire 36

Good Light Visage

24
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 33 Steel 18
Wood 0 Hardwood 0
Leather 104 Fabric 70
Herbs 0 Oil 0
Mana 16 Jewel 0
Liquid Fire 2

Good Light Visage

2
N/A 0
N/A 0
20 Blueprint Unlocked: Shadowhood
Iron 660 Steel 360
Wood 0 Hardwood 0
Leather 2,080 Fabric 1,400
Herbs 0 Oil 0
Mana 320 Jewel 0
Liquid Fire 40

Good Light Visage

40
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 33 Steel 18
Wood 0 Hardwood 0
Leather 104 Fabric 70
Herbs 0 Oil 0
Mana 16 Jewel 0
Liquid Fire 2

Good Light Visage

2
N/A 0
N/A 0
32 Price Increase +25%
Iron 1,056 Steel 576
Wood 0 Hardwood 0
Leather 3,328 Fabric 2,240
Herbs 0 Oil 0
Mana 512 Jewel 0
Liquid Fire 64

Good Light Visage

64
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 2,640 Steel 1,440
Wood 0 Hardwood 0
Leather 8,736 Fabric 5,600
Herbs 0 Oil 0
Mana 1,280 Jewel 0


Total components needed to fully master the item:
Liquid Fire 188

Good Light Visage

160


Used In

Pre-Craft For:
Recipe Quality Amount
Twilight Cuirass Good Quality 1
Loki's Mask Flawless Quality 2
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 78,750Coin 105,000Coin 131,250Coin 98,438Coin 131,250Coin 164,063Coin
Good Quality 98,438Coin 131,250Coin 164,063Coin 123,047Coin 164,063Coin 205,078Coin
Coin 157,500Coin 210,000Coin 262,500Coin 196,875Coin 262,500Coin 328,125Coin
Flawless Quality 236,250Coin 315,000Coin 393,750Coin 295,313Coin 393,750Coin 492,188Coin
Epic Quality 393,750Coin 525,000Coin 656,250Coin 492,188Coin 656,250Coin 820,313Coin
Legendary Quality 787,500Coin 1,050,000Coin 1,312,500Coin 984,375Coin 1,312,500Coin 1,640,625Coin
Mythical Quality 1,968,750Coin 2,625,000Coin 3,281,250Coin 2,460,938Coin 3,281,250Coin 4,101,563Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
21,562 Xp Rating 26,953 Xp Rating 43,124 Xp Rating 64,686 Xp Rating 107,810 Xp Rating 215,620 Xp Rating 539,050 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+775 Power Rating +853 Power Rating +930 Power Rating +1,008 Power Rating +1,163 Power Rating +1,550 Power Rating +3,875 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"

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