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C-sword.png C-dagger.png C-axe.png C-spear.png C-armor.png C-leather.png C-helm.png C-gauntlet.png C-boot.png C-remedy.png C-potion.png C-ring.png C-amulet.png
C-mace.png C-rod.png C-bow.png C-gun.png C-robe.png C-shield.png C-hat.png C-bracer.png C-shoe.png C-scroll.png C-shuriken.png C-music.png C-sresource.png
Footwear Dancer Shoes.png

Dancer Shoes


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 55 75 0 0 0 0 75 0 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 13 Hardwood 0
Leather 25 Fabric 4
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 1
N/A 0
N/A 0
N/A 0
4 Price Increase +25%
Iron 0 Steel 0
Wood 52 Hardwood 0
Leather 100 Fabric 16
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 4
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 13 Hardwood 0
Leather 25 Fabric 4
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 1
N/A 0
N/A 0
N/A 0
4 Blueprint Unlocked: Legion Sandals
Iron 0 Steel 0
Wood 52 Hardwood 0
Leather 100 Fabric 16
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 4
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 13 Hardwood 0
Leather 25 Fabric 4
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 1
N/A 0
N/A 0
N/A 0
6 Efficiency Increased: -5 Leather
Iron 0 Steel 0
Wood 78 Hardwood 0
Leather 150 Fabric 24
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 6
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 13 Hardwood 0
Leather 20 Fabric 4
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 1
N/A 0
N/A 0
N/A 0
10 Efficiency Increased: -1 Fabric
Iron 0 Steel 0
Wood 130 Hardwood 0
Leather 200 Fabric 40
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 10
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 13 Hardwood 0
Leather 20 Fabric 3
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 1
N/A 0
N/A 0
N/A 0
16 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 208 Hardwood 0
Leather 320 Fabric 48
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 16
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 520 Hardwood 0
Leather 870 Fabric 144
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Burning Ember 40 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
Moon Walkers Good Quality 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 1,125Coin 1,500Coin 1,875Coin 1,406Coin 1,875Coin 2,344Coin
Good Quality 1,406Coin 1,875Coin 2,344Coin 1,758Coin 2,344Coin 2,930Coin
Coin 2,250Coin 3,000Coin 3,750Coin 2,813Coin 3,750Coin 4,688Coin
Flawless Quality 3,375Coin 4,500Coin 5,625Coin 4,219Coin 5,625Coin 7,031Coin
Epic Quality 5,625Coin 7,500Coin 9,375Coin 7,031Coin 9,375Coin 11,719Coin
Legendary Quality 11,250Coin 15,000Coin 18,750Coin 14,063Coin 18,750Coin 23,438Coin
Mythical Quality 28,125Coin 37,500Coin 46,875Coin 35,156Coin 46,875Coin 58,594Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
309 Xp Rating 386 Xp Rating 618 Xp Rating 927 Xp Rating 1,545 Xp Rating 3,090 Xp Rating 7,725 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+165 Power Rating +182 Power Rating +198 Power Rating +215 Power Rating +248 Power Rating +330 Power Rating +825 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"