All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
43
0
0
425
170
0
0
65
49
2
2
5
0
215
0
0
2,125
850
0
0
325
245
10
10
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
43
0
0
425
170
0
0
65
49
2
2
10
0
215
0
0
2,125
850
0
0
325
245
10
10
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
43
0
0
212
170
0
0
65
49
2
2
18
0
344
0
0
1,696
1,360
0
0
520
392
16
16
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
43
0
0
212
170
0
0
65
49
2
1
30
0
516
0
0
2,544
2,040
0
0
780
588
24
12
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
43
0
0
212
170
0
0
65
49
2
1
50
0
860
0
0
4,240
3,400
0
0
1,300
980
40
20
Item Mastery Cost[]
Total resources needed to fully master the item:
0
2,150
0
0
12,730
8,500
0
0
3,250
2,450
Total components needed to fully master the item:
100
68
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
21000
1d11h
7h
3h30m
1h45m
42m
21m
0
1s
1s
1s
1s
1s
1s
8000
13h20m
2h40m
1h20m
40m
16m
8m
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
21000
1d11h
7h
3h30m
1h45m
42m
21m
8000
13h20m
2h40m
1h20m
40m
16m
8m
8000
13h20m
2h40m
1h20m
40m
16m
8m
0
1s
1s
1s
1s
1s
1s
Time:
4d14h
22h
11h
5h30m
2h12m
1h6m
Time:
3d10h30m
16h30m
8h15m
4h7m30s
1h39m
49m30s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
6,150,000
8,200,000
10,250,000
9,225,000
12,300,000
15,375,000
7,687,500
10,250,000
12,812,500
11,531,250
15,375,000
19,218,750
12,300,000
16,400,000
20,500,000
18,450,000
24,600,000
30,750,000
18,450,000
24,600,000
30,750,000
27,675,000
36,900,000
46,125,000
30,750,000
41,000,000
51,250,000
46,125,000
61,500,000
76,875,000
61,500,000
82,000,000
102,500,000
92,250,000
123,000,000
153,750,000
153,750,000
205,000,000
256,250,000
230,625,000
307,500,000
384,375,000
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
2,812,401
3,515,501
5,624,802
8,437,203
14,062,005
28,124,010
70,310,025
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+1,950
+2,145
+2,340
+2,535
+2,925
+3,900
+9,750
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
-->
-->
-->
-->
275
440
660
1,100
Level 47 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.