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Armors Cuirass.png

Cuirass


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
3 0 0 0 0 0 3 0 0 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 2 Steel 0
Wood 0 Hardwood 0
Leather 1 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
3 Price Increase +25%
Iron 6 Steel 0
Wood 0 Hardwood 0
Leather 3 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 2 Steel 0
Wood 0 Hardwood 0
Leather 1 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
6 Blueprint Unlocked: Banded Mail
Iron 6 Steel 0
Wood 0 Hardwood 0
Leather 3 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 2 Steel 0
Wood 0 Hardwood 0
Leather 1 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
10 Efficiency Increased: -1 Iron
Iron 8 Steel 0
Wood 0 Hardwood 0
Leather 4 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 1 Steel 0
Wood 0 Hardwood 0
Leather 1 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
18 Quality Increased: Good Quality
Iron 8 Steel 0
Wood 0 Hardwood 0
Leather 8 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 1 Steel 0
Wood 0 Hardwood 0
Leather 1 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
30 Quality Increased: Great Quality
Iron 12 Steel 0
Wood 0 Hardwood 0
Leather 12 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 40 Steel 0
Wood 0 Hardwood 0
Leather 30 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
N/A 0 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
Chainmail Normal Quality 2
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 3 18s 4s 2s 1s 1s 1s
Woodworking 0 1s 1s 1s 1s 1s 1s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy.png 0 1s 1s 1s 1s 1s 1s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 0 1s 1s 1s 1s 1s 1s
Armorcrafting 3 18s 4s 2s 1s 1s 1s
Arts and Crafts 0 1s 1s 1s 1s 1s 1s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePiece.pngTime: 36s 7s 5s 5s 5s 5s
TimePiece-25Percent.pngTime: 27s 5s 5s 5s 5s 5s


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 12Coin 16Coin 20Coin 15Coin 20Coin 25Coin
Good Quality 15Coin 20Coin 25Coin 19Coin 25Coin 31Coin
Coin 24Coin 32Coin 40Coin 30Coin 40Coin 50Coin
Flawless Quality 36Coin 48Coin 60Coin 45Coin 60Coin 75Coin
Epic Quality 60Coin 80Coin 100Coin 75Coin 100Coin 125Coin
Legendary Quality 120Coin 160Coin 200Coin 150Coin 200Coin 250Coin
Mythical Quality 300Coin 400Coin 500Coin 375Coin 500Coin 625Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
6 Xp Rating 8 Xp Rating 12 Xp Rating 18 Xp Rating 30 Xp Rating 60 Xp Rating 150 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+9 Power Rating +10 Power Rating +11 Power Rating +12 Power Rating +14 Power Rating +18 Power Rating +45 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
1 Gems 1 Gems 2 Gems 4 Gems


Level 1 Fusion Times

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

6s Time Rating 14s Time Rating 24s Time Rating 34s Time Rating 45s Time Rating 56s Time Rating