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Bows Crossbow.png

Crossbow


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 110 0 0 0 110 0 100 0 0 44


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 35 Hardwood 6
Leather 0 Fabric 0
Herbs 0 Oil 3
Mana 0 Jewel 0

Good Long Bow

1
N/A 0
N/A 0
N/A 0
5 Efficiency Increased: -7 Wood
Iron 0 Steel 0
Wood 175 Hardwood 30
Leather 0 Fabric 0
Herbs 0 Oil 15
Mana 0 Jewel 0

Good Long Bow

5
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 28 Hardwood 6
Leather 0 Fabric 0
Herbs 0 Oil 3
Mana 0 Jewel 0

Good Long Bow

1
N/A 0
N/A 0
N/A 0
5 Price Increase +25%
Iron 0 Steel 0
Wood 140 Hardwood 30
Leather 0 Fabric 0
Herbs 0 Oil 15
Mana 0 Jewel 0

Good Long Bow

5
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 28 Hardwood 6
Leather 0 Fabric 0
Herbs 0 Oil 3
Mana 0 Jewel 0

Good Long Bow

1
N/A 0
N/A 0
N/A 0
8 Blueprint Unlocked: Recurved Bow
Iron 0 Steel 0
Wood 224 Hardwood 48
Leather 0 Fabric 0
Herbs 0 Oil 24
Mana 0 Jewel 0

Good Long Bow

8
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 28 Hardwood 6
Leather 0 Fabric 0
Herbs 0 Oil 3
Mana 0 Jewel 0

Good Long Bow

1
N/A 0
N/A 0
N/A 0
12 Time Decreased -25%
Iron 0 Steel 0
Wood 336 Hardwood 72
Leather 0 Fabric 0
Herbs 0 Oil 36
Mana 0 Jewel 0

Good Long Bow

12
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 28 Hardwood 6
Leather 0 Fabric 0
Herbs 0 Oil 3
Mana 0 Jewel 0

Good Long Bow

1
N/A 0
N/A 0
N/A 0
20 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 560 Hardwood 120
Leather 0 Fabric 0
Herbs 0 Oil 60
Mana 0 Jewel 0

Good Long Bow

20
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 985 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 150
Mana 0 Jewel 0


Total components needed to fully master the item:

Good Long Bow

50 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 1,913Coin 2,550Coin 3,188Coin 2,391Coin 3,188Coin 3,984Coin
Good Quality 2,391Coin 3,188Coin 3,984Coin 2,988Coin 3,984Coin 4,980Coin
Coin 3,825Coin 5,100Coin 6,375Coin 4,781Coin 6,375Coin 7,969Coin
Flawless Quality 5,738Coin 7,650Coin 9,563Coin 7,172Coin 9,563Coin 11,953Coin
Epic Quality 9,563Coin 12,750Coin 15,938Coin 11,953Coin 15,938Coin 19,922Coin
Legendary Quality 19,125Coin 25,500Coin 31,875Coin 23,906Coin 31,875Coin 39,844Coin
Mythical Quality 47,813Coin 63,750Coin 79,688Coin 59,766Coin 79,688Coin 99,609Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
577 Xp Rating 721 Xp Rating 1,154 Xp Rating 1,731 Xp Rating 2,885 Xp Rating 5,770 Xp Rating 14,425 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+260 Power Rating +286 Power Rating +312 Power Rating +338 Power Rating +390 Power Rating +520 Power Rating +1,300 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"



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