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C-sword.png C-dagger.png C-axe.png C-spear.png C-armor.png C-leather.png C-helm.png C-gauntlet.png C-boot.png C-remedy.png C-potion.png C-ring.png C-amulet.png
C-mace.png C-rod.png C-bow.png C-gun.png C-robe.png C-shield.png C-hat.png C-bracer.png C-shoe.png C-scroll.png C-shuriken.png C-music.png C-sresource.png
Rings Crescent Ring.png

Crescent Ring


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
32 0 0 0 0 0 0 44 44 0 0


Stages of Construction

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 18 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 2
N/A 0
N/A 0
N/A 0
4 Price Increase +25%
Iron 72 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 8
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 18 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 2
N/A 0
N/A 0
N/A 0
8 Blueprint Unlocked: Moonstone Ring
Iron 144 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 16
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 18 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 2
N/A 0
N/A 0
N/A 0
14 Efficiency Increased: -4 Iron
Iron 252 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 28
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 14 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 2
N/A 0
N/A 0
N/A 0
24 Efficiency Increased: -1 Elven Dew
Iron 336 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 48
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 14 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 1
N/A 0
N/A 0
N/A 0
40 Quality Increased: Good Quality
Iron 560 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 40
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 1,364 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Elven Dew 140 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: To use this template, use the Skills Calculator for a skill cap of 10. This template uses seconds! Do not put in minutes (it auto converts)!
Base Craft Time
Worker Skills Craft Time
10 720s / 12m Time Rating
50 144s / 2m Time Rating
100 72s / 1m Time Rating
500 14s / 0m Time Rating
1,000 7s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 618Coin 824Coin 1,030Coin 773Coin 1,030Coin 1,288Coin
Good Quality 773Coin 1,030Coin 1,288Coin 966Coin 1,288Coin 1,609Coin
Coin 1,236Coin 1,648Coin 2,060Coin 1,545Coin 2,060Coin 2,575Coin
Flawless Quality 1,854Coin 2,472Coin 3,090Coin 2,318Coin 3,090Coin 3,863Coin
Epic Quality 3,090Coin 4,120Coin 5,150Coin 3,863Coin 5,150Coin 6,438Coin
Legendary Quality 6,180Coin 8,240Coin 10,300Coin 7,725Coin 10,300Coin 12,875Coin
Mythical Quality 15,450Coin 20,600Coin 25,750Coin 19,313Coin 25,750Coin 32,188Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
137 Xp Rating 171 Xp Rating 274 Xp Rating 411 Xp Rating 685 Xp Rating 1,370 Xp Rating 3,425 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+120 Power Rating +132 Power Rating +144 Power Rating +156 Power Rating +180 Power Rating +240 Power Rating +600 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"



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