All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
110
60
0
0
12
0
2
1
8
0
0
0
0
880
480
0
0
96
0
16
8
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
55
60
0
0
12
0
2
1
16
0
0
0
0
440
480
0
0
96
0
16
8
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
55
60
0
0
12
0
1
1
28
0
0
0
0
660
720
0
0
144
0
12
12
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
55
60
0
0
12
0
1
1
48
0
0
0
0
1,100
1,200
0
0
240
0
20
20
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
55
60
0
0
12
0
1
1
80
0
0
0
0
1,760
1,920
0
0
384
0
32
32
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
0
0
4,840
4,800
0
0
960
0
Total components needed to fully master the item:
96
80
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
1200
2h
24m
12m
6m
2m24s
1m12s
0
1s
1s
1s
1s
1s
1s
480
48m
9m36s
4m48s
2m24s
58s
29s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
1200
2h
24m
12m
6m
2m24s
1m12s
0
1s
1s
1s
1s
1s
1s
480
48m
9m36s
4m48s
2m24s
58s
29s
0
1s
1s
1s
1s
1s
1s
Time:
5h36m
1h7m12s
33m36s
16m48s
6m43s
3m22s
Time:
4h12m
50m24s
25m12s
12m36s
5m2s
2m31s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
112,500
150,000
187,500
168,750
225,000
281,250
140,625
187,500
234,375
210,938
281,250
351,563
225,000
300,000
375,000
337,500
450,000
562,500
337,500
450,000
562,500
506,250
675,000
843,750
562,500
750,000
937,500
843,750
1,125,000
1,406,250
1,125,000
1,500,000
1,875,000
1,687,500
2,250,000
2,812,500
2,812,500
3,750,000
4,687,500
4,218,750
5,625,000
7,031,250
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
60,070
75,088
120,140
180,210
300,350
600,700
1,501,750
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+1,050
+1,155
+1,260
+1,365
+1,575
+2,100
+5,250
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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42
67
101
169
Level 26 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.