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Remedies Coldfire Dust.png

Coldfire Dust


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 0 2,500 3,200 0 0 0 0 2,500 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 150 Oil 85
Mana 17 Jewel 0
Golden Thread 2

Fire Moss

3
7 Time Decreased -25%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 1,050 Oil 595
Mana 119 Jewel 0
Golden Thread 14

Fire Moss

21


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 150 Oil 85
Mana 17 Jewel 0
Golden Thread 2

Fire Moss

3
14 Efficiency Increased: -30 Herbs
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 1,050 Oil 595
Mana 119 Jewel 0
Golden Thread 14

Fire Moss

21


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 120 Oil 85
Mana 17 Jewel 0
Golden Thread 2

Fire Moss

3
24 Efficiency Increased: -2 Fire Moss
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 1,200 Oil 850
Mana 170 Jewel 0
Golden Thread 20

Fire Moss

30


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 120 Oil 85
Mana 17 Jewel 0
Golden Thread 2

Fire Moss

1
42 Blueprint Unlocked: Phoenix Dust
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 2,160 Oil 1,530
Mana 306 Jewel 0
Golden Thread 36

Fire Moss

18


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 120 Oil 85
Mana 17 Jewel 0
Golden Thread 2

Fire Moss

1
70 Price Increase +25%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 3,360 Oil 2,380
Mana 476 Jewel 0
Golden Thread 56

Fire Moss

28


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 8,820 Oil 5,950
Mana 1,190 Jewel 0


Total components needed to fully master the item:
Golden Thread 140

Fire Moss

118


Used In

Pre-Craft For:
Recipe Quality Amount
Magic Beans Flawless Quality 2
Archangel Gloves Flawless Quality 2
Gingerbread Man Flawless Quality 10
- - - - - -


Item Crafting Times

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 0 1s 1s 1s 1s 1s 1s
Woodworking 0 1s 1s 1s 1s 1s 1s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy.png 2500 4h10m 50m 25m 12m30s 5m 2m30s
Magic 3200 5h20m 1h4m 32m 16m 6m24s 3m12s
Weaponcrafting 0 1s 1s 1s 1s 1s 1s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 0 1s 1s 1s 1s 1s 1s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 2500 4h10m 50m 25m 12m30s 5m 2m30s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePiece.pngTime: 13h40m 2h44m 1h22m 41m 16m24s 8m12s
TimePiece-25Percent.pngTime: 10h15m 2h3m 1h1m30s 30m45s 12m18s 6m9s


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 108,750Coin 145,000Coin 181,250Coin 135,938Coin 181,250Coin 226,563Coin
Good Quality 135,938Coin 181,250Coin 226,563Coin 169,922Coin 226,563Coin 283,203Coin
Coin 217,500Coin 290,000Coin 362,500Coin 271,875Coin 362,500Coin 453,125Coin
Flawless Quality 326,250Coin 435,000Coin 543,750Coin 407,813Coin 543,750Coin 679,688Coin
Epic Quality 543,750Coin 725,000Coin 906,250Coin 679,688Coin 906,250Coin 1,132,813Coin
Legendary Quality 1,087,500Coin 1,450,000Coin 1,812,500Coin 1,359,375Coin 1,812,500Coin 2,265,625Coin
Mythical Quality 2,718,750Coin 3,625,000Coin 4,531,250Coin 3,398,438Coin 4,531,250Coin 5,664,063Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
47,640 Xp Rating 59,550 Xp Rating 95,280 Xp Rating 142,920 Xp Rating 238,200 Xp Rating 476,400 Xp Rating 1,191,000 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+875 Power Rating +963 Power Rating +1,050 Power Rating +1,138 Power Rating +1,313 Power Rating +1,750 Power Rating +4,375 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
41 Gems 67 Gems 100 Gems 167 Gems


Level 31 Fusion Times

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

33m20s Time Rating 1h19m17s Time Rating 2h11m36s Time Rating 3h8m34s Time Rating 4h9m13s Time Rating 5h13m1s Time Rating



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