Equipment Navigation:
Weapons Garments Accessories
C-sword.png C-dagger.png C-axe.png C-spear.png C-armor.png C-leather.png C-helm.png C-gauntlet.png C-boot.png C-remedy.png C-potion.png C-ring.png C-amulet.png
C-mace.png C-rod.png C-bow.png C-gun.png C-robe.png C-shield.png C-hat.png C-bracer.png C-shoe.png C-scroll.png C-shuriken.png C-music.png C-sresource.png
Armors Chaos Armor.png

Chaos Armor


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
900 0 700 360 0 0 900 360 360 360 0


Stages of Construction

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 105 Steel 55
Wood 0 Hardwood 0
Leather 53 Fabric 0
Herbs 0 Oil 41
Mana 10 Jewel 8
Liquid Fire 1

Great Silvered Scales

2
N/A 0
N/A 0
8 Time Decreased -25%
Iron 840 Steel 440
Wood 0 Hardwood 0
Leather 424 Fabric 0
Herbs 0 Oil 328
Mana 80 Jewel 64
Liquid Fire 8

Great Silvered Scales

16
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 105 Steel 55
Wood 0 Hardwood 0
Leather 53 Fabric 0
Herbs 0 Oil 41
Mana 10 Jewel 8
Liquid Fire 1

Great Silvered Scales

2
N/A 0
N/A 0
8 Efficiency Increased: -27 Leather
Iron 840 Steel 440
Wood 0 Hardwood 0
Leather 424 Fabric 0
Herbs 0 Oil 328
Mana 80 Jewel 64
Liquid Fire 8

Great Silvered Scales

16
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 105 Steel 55
Wood 0 Hardwood 0
Leather 26 Fabric 0
Herbs 0 Oil 41
Mana 10 Jewel 8
Liquid Fire 1

Great Silvered Scales

2
N/A 0
N/A 0
12 Efficiency Increased: -1 Silvered Scales
Iron 1,260 Steel 660
Wood 0 Hardwood 0
Leather 312 Fabric 0
Herbs 0 Oil 492
Mana 120 Jewel 96
Liquid Fire 12

Great Silvered Scales

24
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 105 Steel 55
Wood 0 Hardwood 0
Leather 26 Fabric 0
Herbs 0 Oil 41
Mana 10 Jewel 8
Liquid Fire 0

Great Silvered Scales

0
N/A 0
N/A 0
20 Price Increase +50%
Iron 2,100 Steel 1,100
Wood 0 Hardwood 0
Leather 520 Fabric 0
Herbs 0 Oil 820
Mana 200 Jewel 160
Liquid Fire 0

Great Silvered Scales

0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 105 Steel 55
Wood 0 Hardwood 0
Leather 26 Fabric 0
Herbs 0 Oil 41
Mana 10 Jewel 8
Liquid Fire 1

Great Silvered Scales

2
N/A 0
N/A 0
32 Ability Unlocked: Resilient 1 / Epic
Iron 3,360 Steel 1,760
Wood 0 Hardwood 0
Leather 832 Fabric 0
Herbs 0 Oil 1,312
Mana 320 Jewel 256
Liquid Fire 32

Great Silvered Scales

64
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
N/A 0 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
Eldritch Mail Flawless Quality 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 303,750Coin 405,000Coin 506,250Coin 455,625Coin 607,500Coin 759,375Coin
Good Quality 379,688Coin 506,250Coin 632,813Coin 569,531Coin 759,375Coin 949,219Coin
Coin 607,500Coin 810,000Coin 1,012,500Coin 911,250Coin 1,215,000Coin 1,518,750Coin
Flawless Quality 911,250Coin 1,215,000Coin 1,518,750Coin 1,366,875Coin 1,822,500Coin 2,278,125Coin
Epic Quality 1,518,750Coin 2,025,000Coin 2,531,250Coin 2,278,125Coin 3,037,500Coin 3,796,875Coin
Legendary Quality 3,037,500Coin 4,050,000Coin 5,062,500Coin 4,556,250Coin 6,075,000Coin 7,593,750Coin
Mythical Quality 7,593,750Coin 10,125,000Coin 12,656,250Coin 11,390,625Coin 15,187,500Coin 18,984,375Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
83,172 Xp Rating 103,965 Xp Rating 166,344 Xp Rating 249,516 Xp Rating 415,860 Xp Rating 831,720 Xp Rating 2,079,300 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+825 Power Rating +908 Power Rating +990 Power Rating +1,073 Power Rating +1,238 Power Rating +1,650 Power Rating +4,125 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"



Community content is available under CC-BY-SA unless otherwise noted.