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C-mace.png C-rod.png C-bow.png C-gun.png C-robe.png C-shield.png C-hat.png C-bracer.png C-shoe.png C-scroll.png C-shuriken.png C-music.png C-sresource.png
Armors Chainmail.png

Chainmail


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
65 0 50 0 0 0 65 0 0 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 21 Steel 0
Wood 0 Hardwood 0
Leather 11 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Cuirass

2
N/A 0
N/A 0
N/A 0
4 Price Increase +25%
Iron 84 Steel 0
Wood 0 Hardwood 0
Leather 44 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Cuirass

8
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 21 Steel 0
Wood 0 Hardwood 0
Leather 11 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Cuirass

2
N/A 0
N/A 0
N/A 0
4 Blueprint Unlocked: Half Plate
Iron 84 Steel 0
Wood 0 Hardwood 0
Leather 44 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Cuirass

8
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 21 Steel 0
Wood 0 Hardwood 0
Leather 11 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Cuirass

2
N/A 0
N/A 0
N/A 0
6 Efficiency Increased: -2 Leather
Iron 126 Steel 0
Wood 0 Hardwood 0
Leather 66 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Cuirass

12
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 21 Steel 0
Wood 0 Hardwood 0
Leather 9 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Cuirass

2
N/A 0
N/A 0
N/A 0
10 Efficiency Increased: -4 Iron
Iron 210 Steel 0
Wood 0 Hardwood 0
Leather 90 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Cuirass

20
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 17 Steel 0
Wood 0 Hardwood 0
Leather 9 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Cuirass

2
N/A 0
N/A 0
N/A 0
16 Quality Increased: Good Quality
Iron 272 Steel 0
Wood 0 Hardwood 0
Leather 144 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Cuirass

32
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 776 Steel 0
Wood 0 Hardwood 0
Leather 388 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:

Cuirass

80 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: To use this template, use the Skills Calculator for a skill cap of 10. This template uses seconds! Do not put in minutes (it auto converts)!
Base Craft Time
Worker Skills Craft Time
10 1,080s / 18m Time Rating
50 216s / 4m Time Rating
100 108s / 2m Time Rating
500 22s / 0m Time Rating
1,000 11s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 746Coin 995Coin 1,244Coin 933Coin 1,244Coin 1,555Coin
Good Quality 933Coin 1,244Coin 1,555Coin 1,166Coin 1,555Coin 1,943Coin
Coin 1,493Coin 1,990Coin 2,488Coin 1,866Coin 2,488Coin 3,109Coin
Flawless Quality 2,239Coin 2,985Coin 3,731Coin 2,798Coin 3,731Coin 4,664Coin
Epic Quality 3,731Coin 4,975Coin 6,219Coin 4,664Coin 6,219Coin 7,773Coin
Legendary Quality 7,463Coin 9,950Coin 12,438Coin 9,328Coin 12,438Coin 15,547Coin
Mythical Quality 18,656Coin 24,875Coin 31,094Coin 23,320Coin 31,094Coin 38,867Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
206 Xp Rating 258 Xp Rating 412 Xp Rating 618 Xp Rating 1,030 Xp Rating 2,060 Xp Rating 5,150 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+140 Power Rating +154 Power Rating +168 Power Rating +182 Power Rating +210 Power Rating +280 Power Rating +700 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
7 Gems 11 Gems 17 Gems 29 Gems


Trading House Offers

This is a table for how much the minimum and maximum offers are when using the Trading House Offers option.
  • Note: You are not guaranteed any price as the trading house price fluctuates.
Normal Quality Good Quality Coin Flawless Quality
0 - 0 Coin 0 - 0 Coin 0 - 0 Coin 0 - 0 Coin
Epic Quality Legendary Quality Mythical Quality
0 - 0 Coin 0 - 0 Coin 0 - 0 Coin


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"



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