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C-sword.png C-dagger.png C-axe.png C-spear.png C-armor.png C-leather.png C-helm.png C-gauntlet.png C-boot.png C-remedy.png C-potion.png C-ring.png C-amulet.png
C-mace.png C-rod.png C-bow.png C-gun.png C-robe.png C-shield.png C-hat.png C-bracer.png C-shoe.png C-scroll.png C-shuriken.png C-music.png C-sresource.png
Daggers Broad Blade.png

Broad Blade



Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
34 0 0 0 0 30 0 0 0 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 27 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Pocket Knife

1
N/A 0
5 Price Increase +25%
Iron 135 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Pocket Knife

5
N/A 0

Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 27 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Pocket Knife

1
N/A 0
10 Blueprint Unlocked: Gutting Knife
Iron 135 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Pocket Knife

5
N/A 0

Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 27 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Pocket Knife

1
N/A 0
18 Efficiency Increased: -3 Iron
Iron 216 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Pocket Knife

8
N/A 0

Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 24 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Pocket Knife

1
N/A 0
30 Efficiency Increased: -5 Iron
Iron 288 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Pocket Knife

12
N/A 0

Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 19 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Pocket Knife

1
N/A 0
50 Quality Increased: Good Quality
Iron 380 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Pocket Knife

20
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 1,154 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:

Good Pocket Knife

50 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
Phantom Katar Good Quality 3
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 34 3m24s 41s 20s 10s 4s 2s
Woodworking 0 1s 1s 1s 1s 1s 1s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy.png 0 1s 1s 1s 1s 1s 1s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 30 3m 36s 18s 9s 4s 2s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 0 1s 1s 1s 1s 1s 1s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePiece.pngTime: 6m24s 1m17s 38s 19s 8s 5s
TimePiece-25Percent.pngTime: 4m48s 58s 29s 14s 6s 5s

Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 649Coin 865Coin 1,081Coin 811Coin 1,081Coin 1,352Coin
Good Quality 811Coin 1,081Coin 1,352Coin 1,014Coin 1,352Coin 1,689Coin
Coin 1,298Coin 1,730Coin 2,163Coin 1,622Coin 2,163Coin 2,703Coin
Flawless Quality 1,946Coin 2,595Coin 3,244Coin 2,433Coin 3,244Coin 4,055Coin
Epic Quality 3,244Coin 4,325Coin 5,406Coin 4,055Coin 5,406Coin 6,758Coin
Legendary Quality 6,488Coin 8,650Coin 10,813Coin 8,109Coin 10,813Coin 13,516Coin
Mythical Quality 16,219Coin 21,625Coin 27,031Coin 20,273Coin 27,031Coin 33,789Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
178 Xp Rating 223 Xp Rating 356 Xp Rating 534 Xp Rating 890 Xp Rating 1,780 Xp Rating 4,450 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+230 Power Rating +253 Power Rating +276 Power Rating +299 Power Rating +345 Power Rating +460 Power Rating +1,150 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
6 Gems 10 Gems 15 Gems 26 Gems


Level 10 Fusion Times

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

3m Time Rating 7m8s Time Rating 11m51s Time Rating 16m58s Time Rating 22m26s Time Rating 28m10s Time Rating

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