FANDOM


90px-CC_some_rights_reserved.svg.png
24px-Cc-by_new_white.svg.png 24px-Cc-sa_white.svg.png
This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 License.

Attribution: see contributors in the history of this template, but most notably:
  1. User:Els236 aka Eleiyas (original creator of the format)
  2. User:PhantasmicGhost (updated the templates)

This page is basically to show new users how to create an item page.

  • See bottom of page for usage details. If you ever need an example of how to do an item page, look at the source code of one of the recently edited item pages appropriate to the type of item.

There are three types:
a) Base (those normally available in the game),
b) Chest (need to open chest or use blueprint fragments to acquire),
c) Exclusive (are part of packages/bundles that must be purchased from micro-transaction store)

For other specific pages please see:

Just copy the below code and modify according to the item's info on the game's spreadsheet.

Notes:

Note: When creating code for a page, make sure it is neatly formatted and easy for editors to read.
 !!!DO NOT!!! try to cram it into as little space as possible!
Note: For Picture links, just fill them in correctly. If you can get a picture of the item from the game, make sure it has transparent background and a width somewhere around 300 pixels but no less than 200 pixels. If you can't get the image, that is fine. Just leave the link there in the code as is. The Admin will get to it sooner or later and upload the correct image.
Note: I recommend the trick of starting to put up a request in the trade house, where you can select the item and quality of what item you need a picture of. Take a screenshot of the page and crop to just the item. Then remove the dark background and item quality glow circle that appears behind the item. You don't actually have to submit the request to make this trick work.
 !!!DO NOT!!! try to put a different picture in that does not fit the naming convention used by the below Templates.

{{Blueprint}}

[[File:"Item Category" "Item Name".png|right|250px]]

=='''"Item Name"'''==

* Unlocked By: [[previous Item Name]]
* Blueprint Rarity: Common or [[File:SilverStarIcon.png|30px|Uncommon]] or [[File:GoldStarIcon.png|30px|Rare]] 
* Item Level: 1
* Base Power: +0 {{Misc Power Icon}}
* Unlocks: [[next Item name]]  <!--this line can be left out if there is no next item. -->


{{Item Skill Requirements|Metal=0|Wood=0|Textile=0|Alchemy=0|Magic=0|Weapon=0|Armor=0|Arts=0|Jewelry=0|Rune=0|Tinkering=0}}

=='''Phases of Construction'''==

: All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

{{Phase|PhaseNum=1|Crafts = ?|Iron = ?|Wood=?|Leather = ?|Herbs=?|Steel = ?|Hardwood=?|Fabric=?|Oil=?|Mana = ?|Jewels = ?|
Component 1 = ?|Component 1 Amount = ?|
Component 2 = ?|Component 2 Amount = ?|
Perk=?
}}

{{Phase|PhaseNum=2|PrevCrafts=?|Crafts = ?|Iron = ?|Wood=?|Leather = ?|Herbs=?|Steel = ?|Hardwood=?|Fabric=?|Oil=?|Mana = ?|Jewels = ?|
Component 1 = ?|Component 1 Amount = ?|
Component 2 = ?|Component 2 Amount = ?|
Perk=?
}}

{{Phase|PhaseNum=3|PrevCrafts=?|Crafts = ?|Iron = ?|Wood=?|Leather = ?|Herbs=?|Steel = ?|Hardwood=?|Fabric=?|Oil=?|Mana = ?|Jewels = ?|
Component 1 = ?|Component 1 Amount = ?|
Component 2 = ?|Component 2 Amount = ?|
Perk=?
}}

{{Phase|PhaseNum=4|PrevCrafts=?|Crafts = ?|Iron = ?|Wood=?|Leather = ?|Herbs=?|Steel = ?|Hardwood=?|Fabric=?|Oil=?|Mana = ?|Jewels = ?|
Component 1 = ?|Component 1 Amount = ?|
Component 2 = ?|Component 2 Amount = ?|
Perk=?
}}

{{Phase|PhaseNum=5|PrevCrafts=?|Crafts = ?|Iron = ?|Wood=?|Leather = ?|Herbs=?|Steel = ?|Hardwood=?|Fabric=?|Oil=?|Mana = ?|Jewels = ?|
Component 1 = ?|Component 1 Amount = ?|
Component 2 = ?|Component 2 Amount = ?|
Perk=?
}}

{{Item Mastery Cost|Crafts To Mastery = 0|
Iron Start Amount = 0|Crafts To Iron Perk = 0|Iron End Amount =0|
Leather Start Amount = 0|Crafts To Leather Perk = 0|Leather End Amount =0|
Wood Start Amount = 0|Crafts To Wood Perk = 0|Wood End Amount =0|
Herbs Start Amount = 0|Crafts To Herbs Perk = 0|Herbs End Amount =0|
Steel Start Amount = 0|Crafts To Steel Perk = 0|Steel End Amount =0|
Hardwood Start Amount = 0|Crafts To Hardwood Perk = 0|Hardwood End Amount =0|
Fabric Start Amount = 0|Crafts To Fabric Perk = 0|Fabric End Amount =0|
Oil Start Amount = 0|Crafts To Oil Perk = 0|Oil End Amount =0|
Mana Start Amount = 0|Crafts To Mana Perk = 0|Mana End Amount =0|
Jewels Start Amount = 0|Crafts To Jewels Perk = 0|Jewels End Amount =0|
Component 1 = {{SResource Shard Of Gaia Icon}}|Component 1 Start Amount = 0|Crafts To Component 1 Perk = 0|Component 1 End Amount = 0|
Component 2 = {{Item Precraft Component|Quality=Flawless|Category=Boots|Item=Valkyrie Boots}}|Component 2 Start Amount = 0|Crafts To Component 2 Perk = 0|Component 2 End Amount = 0
}}

{{Used In|
Recipe 1 = [[Twilight Flute]]|Quality 1 = {{Quality Good Icon}}|Amount 1 = 2|
Recipe 2 = [[Heart Ring]]|Quality 2 = {{Quality Great Icon}}|Amount 2 = 2
}}

{{ItemCraftTimeV2|Metal=0|Wood=0|Textile=0|Alchemy=0|Magic=0|Weapon=0|Armor=0|Arts=0|Jewelry=0|Rune=0|Tinkering=0}}

{{Price25Percent|price = 0}}

{{ShopExp|exp = 0}}

{{ItemPower|power = 0}}

{{UpgradeCostV2|Cost1=0|Cost2=0|Cost3=0|Cost4=0}}

{{FusionTimesV2|Level=1}}

----
[[Category:"Item Category"]]

When modifying the contents of "Phase":

(Note:Phase Template has some error messages built-in that will appear if you type something in wrong)

Iron/Wood/Leather/Hardwood/etc... - Resource used per craft.

You can remove any resource or component that aren't used for that item.

Remember to update the amount of that resource required after any relevant perks. Example. If in "PhaseNum=2" the leather is 20 and the perk is "Efficiency increased: leather-5", then in "PhaseNum=3" and "PhaseNum=4" and "PhaseNum=5", the leather would be 15.

Component 1/Component 2 - Either
{{SResource "Special Resource" Icon}}
or you'll need to use my template:

Examples:

{{SResource Shiny Gem Icon}}
{{SResource Elven Dew Icon}}
{{SResource Viper Essence Icon}}
{{SResource Iron Wood Icon}}
{{SResource Burning Ember Icon}}
{{SResource Rainbow Dust Icon}}
{{SResource Moon Shard Icon}}
{{SResource Shard Of Gaia Icon}}
{{SResource Iron Carapace Icon}}
{{SResource Wyvern Wing Icon}}
{{SResource Frozen Core Icon}}
{{SResource Royal Bone Icon}}
{{SResource Liquid Fire Icon}}
{{SResource Yggdrasil Leaf Icon}}
{{SResource Silver Steel Icon}}
{{SResource Phoenix Feather Icon}}
{{SResource Golden Thread Icon}}
{{SResource Demon Heart Icon}}
{{SResource Dark Energy Icon}}
{{SResource Sun Tear Icon}}
{{SResource Dragon Scale Icon}}
{{SResource Adamantium Icon}}
{{SResource Ancient Essence Icon}}
{{SResource Frostfire Crystal Icon}}
{{SResource Obsidian Coral Icon}}
{{SResource Shard Of Gaia Icon}}
{{SResource Primal Horn Icon}}
{{SResource Hellfire Ruby Icon}}
{{SResource Aragonite Icon}}


Example:
Component 1 = {{SResource Shard Of Gaia Icon}}|Component 1 Amount = 1|
Component 2 = {{Item Precraft Component|Quality=Flawless|Category=Boots|Item=Valkyrie Boots}}|Component 2 Amount = 8|


For Precrafts that are common Quality, leave the quality blank.

Example:
Component 1 = {{Item Precraft Component|Quality=|Category=Spears|Item=Wooden Spear}}|Component 1 Amount = 1|


When Modifying Perk

Perk - here you need to use one of my templates:

Examples:

perk={{Price Increase +50%}}
perk={{Price Increase +25%}}

perk={{Time Decreased -25%}}

perk={{Item Efficiency Increased|Number= -50|Resource=Herbs}}
perk={{Item Efficiency Increased|Number= -1|Resource=Dark Energy}}
perk={{Item Efficiency Increased|Number= -1|Resource=Sabaton}}

perk={{Item Blueprint Unlocked|Item=Bark Tea}}

perk={{Item Quality Increased|Item=Sleeping Shrooms|Quality=Good}}

perk={{Item Ability Unlocked|Ability=Revive|Level=1|Quality=Flawless}}
perk={{Item Ability Unlocked|Ability=Resourceful|Level=2|Quality=Epic}}
perk={{Item Ability Unlocked|Ability=Support|Level=2|Quality=Legendary}}
Perk={{Item Ability Unlocked|Ability=Scavenger|Level=3|Quality=Mythical}}

(NOTE: not all abilities have a level. If it doesn't, just follow the below examples:
Perk={{Item Ability Unlocked|Ability=Aura of Protection|Level=|Quality=Epic}} 
Perk={{Item Ability Unlocked|Ability=Parry|Level=|Quality=Great}}
)


When modifying the contents of "Item Mastery Cost":

Please refer to: Template:Item Mastery Cost

If a resource or component is not needed for an item, it's line can be removed. If there is no perk for that resource, all you need is the End Amount, and you can remove the Start Amount and Crafts To Perk parts of the line.

If there are two perks for one resource, use Template:Item Mastery Cost Double Perk instead. Example:

{{Item Mastery Cost Double Perk|Crafts To Mastery=30|
Leather Start Amount=3|Crafts To Leather Perk 1=10|Leather End Perk 1=2|Crafts To Leather Perk 2=18|Leather End Amount=1|
Component 1 = {{Item Precraft Component|Quality=Legendary|Category=Boots|Item=Made Like a Boss Boots}}|
Component 1 Start Amount = 4|Component 1 End Amount = 1|Crafts To Component 2 Perk = 50
}}

When modifying the other templates:

Component Amount - amount of the component needed

Crafts - amount of crafts needed to advance

For PrevCrafts, just set it to whatever Crafts was for the previous Phase. PrevCrafts is not needed for PhaseNum=1.

UsedIn - can be left simply as {{Used In}} if there are no recipes that use the item.

Price25Percent - only need to type in the base price of the item, before perks

if the perk is price+50% use instead
{{Price50Percent|price = 1}}
if there is no price perk, use instead
{{BasePriceOnly|price = 1}}

ShopExp - only need to type in the shop exerience gained from selling a common quality version of the item.

ItemPower - only need to type in common quality item power rating

UpgradeCost - fill in the costs in the order they are listed on spread sheet. Cost1 is good to great so Cost 4 is Epic to Legendary.

FusionTimeV2 - fill in the level of the item.

Rarity - rarities are listed on the chest & premium items tab of the spreadsheet for skilled items. Use the appropriate tag:

  • For Common, just say Common (or leave the line out entirely.)
  • For Uncommon use: [[File:SilverStarIcon.png|30px|Uncommon]]
  • For Rare use: [[File:GoldStarIcon.png|30px|Rare]]
  • For Exclusive use: [[File:RedStarIcon.png|30px|Exclusive]]

When Modifying Picture

Picture - Example:

For Royal Greaves:
[[File:"Item Category" "Item Name".png|right|200px]]
becomes
[[File:Boots Royal Greaves.png|right|200px]]

For Royal Trumpet:
[[File:"Item Category" "Item Name".png|right|200px]]
becomes
[[File:Music Royal Trumpet.png|right|200px]]

The categories are:

  • Swords
  • Daggers
  • Axes
  • Spears
  • Maces
  • Staves
  • Bows
  • Guns
  • Armors
  • Vests
  • Clothes
  • Helemts
  • Hats
  • Gauntlets
  • Gloves (ForYourInformation: the spreadsheet calls them "bracers" but this site uses "Gloves")
  • Boots
  • Footwear
  • Remedies
  • Potions
  • Spells
  • Projectiles
  • Rings
  • Pendants
  • Music (F.Y.I. the spreadsheet calls them "instruments" but this site uses "Music")

Community content is available under CC-BY-SA unless otherwise noted.