All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
0
230
0
0
140
110
12
2
5
0
0
0
0
0
1,150
0
0
700
550
60
10
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
0
230
0
0
140
110
12
2
10
0
0
0
0
0
1,150
0
0
700
550
60
10
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
0
230
0
0
140
110
8
2
18
0
0
0
0
0
1,840
0
0
1,120
880
64
16
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
0
230
0
0
140
110
8
1
30
0
0
0
0
0
2,760
0
0
1,680
1,320
96
12
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
0
230
0
0
140
110
8
1
50
0
0
0
0
0
4,600
0
0
2,800
2,200
160
20
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
0
0
0
11,500
0
0
7,000
5,500
Total components needed to fully master the item:
440
68
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
32000
2d5h20m
10h40m
5h20m
2h40m
1h4m
32m
0
1s
1s
1s
1s
1s
1s
13000
21h40m
4h20m
2h10m
1h5m
26m
13m
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
32000
2d5h20m
10h40m
5h20m
2h40m
1h4m
32m
0
1s
1s
1s
1s
1s
1s
26000
1d19h20m
8h40m
4h20m
2h10m
52m
26m
0
1s
1s
1s
1s
1s
1s
Time:
7d3h40m
1d10h20m
17h10m
8h35m
3h26m
1h43m
Time:
5d8h45m
1d1h45m
12h52m30s
6h26m15s
2h34m30s
1h17m15s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
16,593,750
22,125,000
27,656,250
20,742,188
27,656,250
34,570,313
20,742,188
27,656,250
34,570,313
25,927,734
34,570,313
43,212,891
33,187,500
44,250,000
55,312,500
41,484,375
55,312,500
69,140,625
49,781,250
66,375,000
82,968,750
62,226,563
82,968,750
103,710,938
82,968,750
110,625,000
138,281,250
103,710,938
138,281,250
172,851,563
165,937,500
221,250,000
276,562,500
207,421,875
276,562,500
345,703,125
414,843,750
553,125,000
691,406,250
518,554,688
691,406,250
864,257,813
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
7,890,520
9,863,150
15,781,040
23,671,560
39,452,600
78,905,200
197,263,000
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+3,000
+3,300
+3,600
+3,900
+4,500
+6,000
+15,000
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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354
567
851
1,418
Level 51 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.